This book is a top notch implementation of a questionable concept. Like a shiny new sports car on a dealer’s lot, it looks and performs great right now, but its value will fall as time goes by.
The problem is that a book of iPhone app recommendations is similar to the “best of the Internet” books that appeared in the 90s – they were out-of-date within a year of their publication.
This book was published just last month (July 2009), but there are many excellent apps that were released after the book was written: Camera Zoom, Ragdoll Blaster, Comixology’s Comics.
Also, the book was written just before the release of the iPhone’s OS 3.0. The new operating system made some entirely new types of app models possible, such as in-app purchases (the aforementioned Comics app) and augmented reality (Nearest Tube), while rendering some of the book’s picks inoperable (Darkroom) or considerably less valuable (Quickoffice – the first, and last, app to offer custom copy-and-paste support).
Having said all that, anyone wading into the iPhone App Store badly needs a guide of some sort, since the App Store is notoriously difficult to navigate when you are looking for the best rated apps of a specific type.
At present, you have two options: sort through the multitude of web sites that contain app reviews, or read a book like this. For the time being, the only book like this is this (though I’m sure that will soon change too).
I found this book’s recommendations and reviews of apps I’m familiar with to be fair and accurate. In many cases I had already come across the same apps through other sources, but there were several instances where I switched app loyalties based on the book’s recommendation. The book really shines in the breadth of categories that it covers. I discovered many apps, and quite a few categories, that I had no idea existed but now use regularly, such as Instapaper and Last.fm.
In addition to soon becoming out-of-date, the book has a couple of other drawbacks that are admittedly unavoidable for this type of publication. At least half of the app categories were ones that I have no interest in and skipped right past, making this a very short read. Also, a lot of the apps are either unavailable in Canada or of no use to people outside the US, but the book’s reviews clearly identify most of these instances.
I should mention that O’Reilly has also established a companion “Best iPhone Apps” web site. Currently, the site only contains some abbreviated reviews of the same apps covered by the book, but hopefully they will cover new apps in the future. At this point, the site isn’t an alternative to the book, or even a better alternative to the many other sites that publish iPhone app reviews.
The bottom line: although only a fraction of the apps covered in this book were of interest to me, I ended up using about 10 of those apps, all of them new discoveries for me. I didn’t find any of the book’s recommendations to be outright clunkers. This made the book a worthwhile investment to me. Those who are completely new to iPhone apps, or who love trying new things, will find this book to be particularly valuable.
Together with David Pogue’s iPhone: The Missing Manual, The Best iPhone Apps could be considered “iPhone 101″. (Grad students can advance to yet another O’Reilly publication, iPhone Hacks, a book which truly lives up to the promise of “Hacks”).







